The game that was created was called ' The Tower of Babel' and included a story designed to engage the target student group. The students had to save the planet by completing specific quests, collaboratively and internationally. The project has been a huge success with over 400 teachers and students from 17 countries playing the game ' The Tower of Babel'. In the final pilot over 9,000 quests were answered and 800 files uploaded.
The project has created a number of resources that are available online, these include:
- 1. A re-usable game platform (on a Moodle platform) that includes multiple languages http://ictthatworks.net:8080/moodle/ - you can view inside the platform by sending an email to me. Please place in the subject line of the email – TofB platform
- 2. A project website with additional information http://www.arg-education.eu . On the website are papers to download including:
- a. A methodology to make and use Alternate Reality Games in education
- b. A set of case studies of other ARGs and serious games with empirical evidence of results
- c. A set of use case scenarios that show examples of how ARGs could be used for other subjects or cross-subjects
- d. An online teacher training course to enable educators to use the ARG the project produced
- e. Summaries of papers on the pedagogy, evaluation and the technology employed. (full papers are available in the conference proceedings of the 3rd European Conference on Games Based Learning http://academic-conferences.org/ecgbl/ecgbl2009/ecgbl09-proceedings.htm )
The project team are also offering consultancy services to other educators interested in using ARGs in education.